M/RPG: Wages of Sin (eng)

Wages of Sin is your guide to crime on the Rim. It contains 100 bounties, each a story the players steer: they decide who lives and who dies. For cr..
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Wages of Sin is your guide to crime on the Rim. It contains 100 bounties, each a story the players steer: they decide who lives and who dies. For criminal campaigns, it features 10 bounty hunters to hunt the players down. If they get captured, it has a court system and a prison colony: they can look to serve out their time or plan a daring breakout. Play doesn’t stop when you get caught.

What’s Inside?
- 100 Bounties, each with consequences based on player actions
- 200+ NPCs, running the gamut from emotionless suits to honest workers caught in a pinch
- 50+ Worlds to explore and expand upon
- 10 Bounty Hunters to pursue your players - or compete with them
- A toolkit for making your own bounties
- A detailed plan of the ODC prison colony, with guards, prisoners, rumors and local wildlife
- A streamlined system for running legal battles.
 
The Bounties
The core of the book is built around the d100 bounties. Each one gets at least a page (though several get 2-8) which contains everything you need to know to run them as a scenario. Many are one shots, but several link to others to form a mini-campaign, and a few are such difficult targets that just taking them on will require a few missions.

Not all of the bounties are criminals either, just people who have run afoul of a corporate exec or authoritarian regime. It'll be up to the players to decide their fate.

The Bounty Hunters
The book contains 10 bounty hunters as well, for your players to hire, or more likely, run from. Each of them are basically horrors themselves. They operate extralegally and with psychotic methods.

Everyone Counts
While this book is the perfect toolkit for Wardens who want to run a bounty hunting campaign, it's a lot more than that. Our Warden Educational System [WES] gives tips on every page and there's extensive coverage in the book about viewing these people not as an elaborate game of cops and robbers, but instead of a living and reactive world. Every character your players encounter could be someone with a target on their back, as could their employers, contractors, friends and enemies. What you have here are 100 bad situations and any of them could insert themselves into your campaign at a moments notice.

Hersteller
Tuesday Knight Games
Herstellerlink
https://www.tuesdayknightgames.com/